Have your common attacks and damage rolls macroed into Maptool
It will be a difficult, but not impossible battle
I use crit fail punishments and crit success bonuses on all rolls.
On Action Points: I’m not going to limit them to just an extra standard action. If you can think of and want to do something inventive during combat or exploration that is a little on the extreme side, ask. I’ll try and work with your intention and come up with a reasonable check(s) for the goal in mind. The goal of this is to allow more creativity in combat and elsewhere. For example, say one of your powers involved telekinesis/teleportation and you were fighting a dragon that had an electrical breath attack and you were next to a body of water. I would allow an attack that involved pulling water from the river to ‘ground out’ the dragon. In terms of mechanics/rules I would have the caster make a power attack with the same bonus to hit the target as the ‘inspiration’ power and if successful, have taken away the dragon’s electrical keyworded attacks so long as the ‘channeled water’ was sustained as a minor. Something like ’ I want to put all my effort into my swing and chop the dragon’s head clean off!’ is not gonna fly. Something like ’ I want to jump on the giant’s back and start choking it with my sword’ is more reasonable, but rather difficult to pull off.